Teemyco \Sweden

Teemyco built a virtual office platform designed to recreate spontaneous workplace interactions for remote teams. Launched in 2019 as remote work was gaining traction, they created a 2D spatial environment where employees could see colleagues' avatars, walk up to desks, and initiate impromptu conversations—mimicking the serendipity of physical offices. The timing seemed prescient: COVID-19 hit in 2020, forcing global remote work adoption. Teemyco positioned itself as the solution to 'Zoom fatigue' and isolation, offering persistent presence awareness, proximity-based audio/video, and virtual rooms for different team functions. The value proposition was clear: maintain company culture and collaboration quality while distributed. They raised $3M from 42CAP and angels, targeting SMBs and scale-ups struggling with remote culture. However, they entered a brutally competitive space dominated by Zoom, Microsoft Teams, Slack, and well-funded challengers like Gather, Teamflow, and Tandem—all solving similar problems with better distribution or technical execution.

SECTOR Information Technology
PRODUCT TYPE SaaS (B2B)
TOTAL CASH BURNED $3.0M
FOUNDING YEAR 2019
END YEAR 2024

Discover the reason behind the shutdown and the market before & today

Failure Analysis

Failure Analysis

Teemyco died from a lethal combination of market timing miscalculation and competitive suffocation. While COVID-19 appeared to validate their thesis, it actually accelerated the...

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Market Analysis

Market Analysis

The remote collaboration market in 2025 is a tale of consolidation and specialization. Zoom (video), Slack (async chat), and Microsoft Teams (enterprise suite) control...

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Startup Learnings

Startup Learnings

Category creation is a trap without distribution dominance. Teemyco and 15+ competitors validated that 'virtual offices' were a solution looking for a problem. The...

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Market Potential

Market Potential

The remote collaboration market is massive ($50B+ TAM including video conferencing, project management, and async tools), but it's also brutally consolidated. Zoom, Microsoft Teams,...

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Difficulty

Difficulty

Building a real-time spatial collaboration platform in 2019 required significant WebRTC engineering, custom rendering engines, and complex state synchronization. Today, the technical barriers are...

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Scalability

Scalability

Virtual office platforms have moderate scalability characteristics. Positive factors: low marginal cost per user once infrastructure is built, potential for viral within-company adoption (if...

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Rebuild & monetization strategy: Resurrect the company

Pivot Concept

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Async-first spatial collaboration for remote creative teams. Instead of persistent virtual offices, Campfire creates ephemeral 'project rooms' where designers, developers, and PMs collaborate on specific initiatives. Think Figma's multiplayer canvas meets Loom's async video—users drop into a spatial workspace to review designs, leave video annotations, and have threaded discussions, then leave. No mandatory presence, no surveillance, just intentional collaboration moments. The wedge: remote design teams (agencies, product studios, distributed design orgs) who struggle with feedback loops across time zones. Campfire integrates with Figma, Linear, and Notion to pull in context automatically, uses AI to summarize discussions and generate action items, and supports both real-time collaboration (when teams overlap) and async review (when they don't). The moat: workflow integration and data lock-in—once a team's design process lives in Campfire, switching costs are high. Monetization: $15/user/month for teams under 20, $25/user/month for enterprise with SSO and advanced analytics.

Suggested Technologies

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Next.js 14 with App Router for frontend and API routesSupabase for Postgres database, real-time subscriptions, and authLivekit for WebRTC video/audio infrastructureVercel for hosting and edge functionsTiptap for collaborative rich text editingFabric.js for 2D canvas rendering and spatial interactionsReplicate or OpenAI API for AI summarization and transcriptionStripe for billing and subscription managementResend for transactional emailsSentry for error tracking and performance monitoring

Execution Plan

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Phase 1

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Step 1 - Figma Plugin Wedge: Build a Figma plugin that lets designers create a Campfire room from any file. Users can invite teammates, leave video annotations on specific frames, and have threaded discussions. No spatial UI yet—just async video comments with better context than Loom. Target: 100 active design teams in 8 weeks via Product Hunt, Figma Community, and design Twitter. Validate that async design feedback is a hair-on-fire problem.

Phase 2

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Step 2 - Standalone Spatial Canvas: Launch a web app where teams can create project rooms with a lightweight 2D spatial interface. Users see teammates' avatars, can walk up to design artifacts or whiteboards, and initiate video calls or leave async messages. Integrate with Linear and Notion to auto-populate rooms with project context. Add AI summarization of discussions and automatic action item extraction. Target: 500 paying users ($15/month) in 12 weeks via outbound to remote design agencies and product studios.

Phase 3

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Step 3 - Workflow Integration and Retention: Build deep integrations with Figma, Linear, Notion, and Slack to make Campfire the central hub for design collaboration. Add features like version history, design handoff checklists, and stakeholder review modes. Focus on retention: weekly engagement emails, AI-generated project summaries, and Slack reminders for pending feedback. Target: $50K MRR with 70% net revenue retention by month 6.

Phase 4

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Step 4 - Enterprise Moat and Expansion: Add SSO, advanced permissioning, and analytics dashboards for enterprise buyers. Build a marketplace for templates (design critique workflows, sprint planning rooms, client presentation spaces) and allow power users to create custom integrations via API. Expand beyond design teams to adjacent verticals: remote product teams, distributed engineering orgs, and creative agencies. Target: $500K ARR by month 12 with a clear path to Series A based on category leadership in async spatial collaboration.

Monetization Strategy

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Freemium SaaS with a generous free tier (up to 5 users, unlimited rooms, 10 hours of video storage) to drive viral adoption within teams. Paid tiers: $15/user/month for Pro (unlimited video storage, AI summaries, integrations with Figma/Linear/Notion) and $25/user/month for Enterprise (SSO, advanced analytics, priority support, custom integrations). Revenue model is subscription-based with annual discounts (2 months free) to improve cash flow. Additional revenue streams: marketplace take rate (20% commission on paid templates and integrations), API access for enterprise customers ($500/month for white-label embedding), and professional services for custom workflow design ($5K-$25K one-time). Target ARPU: $18/user/month blended across free and paid. Unit economics: CAC of $200 (product-led growth via Figma plugin and design community), LTV of $1,800 (assuming 8-month average customer lifetime at $225/month for a 10-person team), yielding a 9:1 LTV:CAC ratio. Gross margins of 85% after infrastructure costs (Livekit, Supabase, Vercel). Path to profitability: $1M ARR with 60% gross margin and $40K/month burn rate, achievable by month 18 with disciplined growth.

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