Yogome \USA

Yogome’s core value proposition was to transform the way children engage with foundational subjects by embedding curriculum-aligned content within addictive, game-like experiences. At a time when parents and educators were alarmed by both falling attention spans and the uninspiring nature of traditional educational tools, Yogome promised a solution that spoke to the digital-native generation: learning that felt like play. The psychological hook was twofold—parents could feel less guilty about screen time, and kids would willingly spend more time on educational activities, closing the gap between entertainment and learning. Investors saw a scalable, global opportunity to disrupt the stagnant EdTech market by leveraging the universal appeal of games.

SECTOR Communication Services
PRODUCT TYPE EdTech
TOTAL CASH BURNED $33
FOUNDING YEAR 2011
END YEAR 2018

Discover the reason behind the shutdown and the market before & today

Failure Analysis

Failure Analysis

Yogome’s downfall was rooted in a misalignment between its engagement-driven product and the economic realities of the K-12 education market. While the games were...

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Market Analysis

Market Analysis

The EdTech sector has continued to grow robustly with technological advancements and increased digital adoption in schools due to the COVID-19 pandemic. Companies like...

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Startup Learnings

Startup Learnings

Engagement is not a proxy for willingness to pay: Even if children love a product, parents and schools will only pay for what they...

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Market Potential

Market Potential

The total addressable market for digital and gamified educational tools has expanded significantly with the increasing acceptance of digital devices in educational contexts. However,...

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Difficulty

Difficulty

Historically, creating an engaging educational platform required bespoke software development and educational expertise, which made it complex and costly to maintain and iterate. Modern...

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Scalability

Scalability

The child-focused educational gaming segment has the potential for wide geographic distribution with little additional infrastructure once digital assets are created. However, the platform's...

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Rebuild & monetization strategy: Resurrect the company

Pivot Concept

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A lightweight, teacher-driven platform that lets educators rapidly create and assign curriculum-aligned mini-games tailored to their own lesson plans. Instead of producing all content in-house, SkillQuest empowers teachers to remix and share game templates, turning them into co-creators and advocates. The platform focuses on formative assessment—helping teachers quickly gauge student understanding through short, interactive challenges that plug directly into their existing classroom workflow.

Suggested Technologies

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ReactFirebaseNode.jsLMS integration APIs

Execution Plan

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Phase 1

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Build a browser-based game template editor for teachers to create simple quizzes and puzzles.

Phase 2

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Integrate with Google Classroom and Canvas for seamless assignment and grading.

Phase 3

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Pilot with 10-20 tech-forward teachers in Title I schools, focusing on math exit tickets.

Monetization Strategy

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Annual SaaS licensing to schools and districts, priced per classroom or grade level, with a freemium tier for individual teachers. Upsell premium analytics and custom content packs co-created with top educators.

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