Lockpick Entertainment \Sweden

Lockpick Entertainment was a game studio uniquely focused on the development of massively multiplayer online real-time strategy (MMORTS) games. Their primary offering, Dreamlords, was an ambitious project aimed at integrating strategic depth with the persisting and social nature of MMOs, set within a dynamic and engaging universe. The game provided players with a blend of real-time tactical decision-making and long-term strategic planning, offering an experience that stood out in the niche market of online strategy games.

SECTOR Communication Services
PRODUCT TYPE Interactive
TOTAL CASH BURNED $1.5M
FOUNDING YEAR 2005
END YEAR 2011

Discover the reason behind the shutdown and the market before & today

Failure Analysis

Failure Analysis

Lockpick Entertainment's demise can largely be traced back to the highly competitive gaming industry coupled with the evolving landscape of player expectations and technological...

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Market Analysis

Market Analysis

The online multiplayer gaming market today is dominated by a few major players, like Blizzard, Epic Games, and Riot Games, with immense resources towards...

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Startup Learnings

Startup Learnings

Considering lightweight and scalable server infrastructure using modern cloud platforms like AWS Lambda or Azure Functions instead of self-managed servers. Utilizing game engines with...

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Market Potential

Market Potential

At the inception, the MMORTS genre had unexplored potential, but the Total Addressable Market (TAM) was notably limited due to niche demographic appeal. Today,...

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Difficulty

Difficulty

Developing a MMORTS in the mid-2000s was a highly demanding endeavor due to the requirements for robust networking, server management, and persistent world management....

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Scalability

Scalability

The studio faced challenges scaling due to its moderately successful but not yet mainstream appeal. The presence of constant server costs and the need...

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Rebuild & monetization strategy: Resurrect the company

Pivot Concept

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An AI-driven MMORTS platform that offers personalized realms and dynamic storylines that evolve based on individual player decisions and community events. By leveraging AI, the game would adapt its strategy mechanics and narrative developments in real-time to create an ever-evolving experience reflective of player decisions and interactions.

Suggested Technologies

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Gemini for dynamic storytelling and multimodalityLangChain for AI-driven dialogue systemsUnreal Engine for cutting-edge graphical capabilitiesPinecone for scalable vector-based data retrievalSupabase for real-time and on-demand backend

Execution Plan

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Phase 1

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Develop a prototype with basic strategy elements integrated within Unreal Engine.

Phase 2

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Implement AI character and narrative generation using Gemini to create dynamic interactions and evolving storylines.

Phase 3

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Integrate multiplayer networking capabilities using Photon and Supabase for real-time data management.

Phase 4

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Launch a closed beta program with feedback mechanisms for iterative feature development.

Phase 5

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Initiate a viral marketing campaign targeting niche MMORTS communities to build initial user base.

Monetization Strategy

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Adopt a 'freemium' model where core gameplay is free, but premium subscriptions offer advanced features such as exclusive storylines and enhanced strategic elements. Additionally, leverage in-game purchase options for cosmetic enhancements and AI-generated personalized content. Explore partnerships and sponsorships within the gaming ecosystem to further diversify revenue streams.

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